North America Family Entertainment Centers Market to Reach $22.18 Bn, by 2030, at 9.4% CAGR: Allied Market Research

Rise in youth demographicsincrease in number of malls, and continual launch of FECs drive the growth of the North America family entertainment centers market.

PORTLAND, Ore., June 20, 2022 /PRNewswire/ — Allied Market Research published a report, titled, “North America Family Entertainment Centers Market by Facility Size (Up to 5,000 sq. ft., 5, 001 to 10,000 sq. ft., 10, 001) to 20,000 sq. ft., 20, 001 to 40,000 sq. ft., 1 to 10 Acres, 11 to 30 Acres, and Over 30 Acres), Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others), Application (Arcade Studios, AR & VR Gaming Zones, Physical Play Activities, Skill/Competition Games, and Others), Type (Children’s Entertainment Centers (CECs), Children’s Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), and Location-based VR Entertainment Centers (LBECs), Visitor Demographics (Families with Children 0–8, Families with Children 9–12, Teenagers (13–19), Young Adults (20–25), and Adults (Ages 25+): Opportunity Analysis and Industry Forecast, 2021–2030.” According to the report, the North America family entertainment centers industry was estimated at $9.16 billion in 2020, and is anticipated to hit $22.18 billion by 2030, registering a CAGR of 9.4% from 2021 to 2030.

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Drivers, restraints, and opportunities

Rise in youth demographics, increase in number of malls, and continual launch of FECs drive the growth of the North America family entertainment centers market. On the other hand, increase in ticket prices and rise in popularity of home & mobile gaming restrain the growth to some extent. However, surge in investments in new games and attractions is expected to create lucrative opportunities in the industry.

Covid-19 scenario

  • Almost 90–92% of destinations such as amusement park and arcades across North America were under complete ban on dining at their restaurants. This, in turn, impacted the North America family entertainment centers market.
  • Also, policies such as stay-at-home led to a sharp decline in revenue from FECs in North America.

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The entry fees & ticket sales segment to lead the trail

Based on revenue source, the entry fees & ticket sales segment accounted for more than one-third of the North America Family entertainment centers market share in 2020, and is expected to rule the roost by 2030. This is attributed to the increase in number of innovative attractions such as buy-one-get-one as well as complimentary entries for cinema, carousel, and haunted house Old cyber world archery arcade snooker center bowling splash pool snow world and thrill rides provided by FECs. The food & beverages segment, however, is projected to register the fastest CAGR of 10.7% throughout the forecast period.

The arcade studios segment to retain its dominance by 2030

Based on application, the arcade studios segment contributed to more than one-fourth of the North America Family entertainment centers market revenue in 2020, and is anticipated to dominate throughout the forecast period. This is due to the fact that arcade games are essential components of a well-developed FEC business. Moreover, they can create a strong following and earnings for the fun center operator. The AR and VR gaming zones segment, on the other hand, would portray the fastest CAGR of 10.8% till 2030. This is because AR & VR gaming zones provide tremendous fun experiences.

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The US held the major share in 2020

Based on geography, the US garnered the major share in 2020, generating more than four-fifths of the North America family entertainment centers industry, due to large-scale integration of new technologies such as 3D technology and VR gaming. The region across Canadasimultaneously, income would manifest the fastest CAGR of 11.4% from 2021 to 2030. Constant increase in middle-class population and surge in disposable are the major factors that drive the market growth in Canada.

Key players in the industry

  • Cinergy Entertainment Group
  • CEC Entertainment, Inc.
  • Disney
  • iPlay America
  • Main Event Entertainment
  • Bowlero
  • White Hutchinson Leisure & Learning Group, Inc.
  • Scene75 Entertainment Centers
  • SeaWorld Entertainment
  • Dave & Buster’s, Inc.

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